The Development of a Visual Novel Role-Playing Game [VN RPG] as an Open Educational Resource [OER] for Philippine Literature Educators Administering the “Noli Me Tangere” Module
Niña Ana Marie Jocelyn Sales, Nathaniel Villanueva, Matthew Robert Evangelista, Joshua Luigi Emmanuel Cestina, Jhona Camba
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引用次数: 2
Abstract
Many scholars saw opportunities of using digital interactive video games as a learning tool during the pandemic. However, it was indeed complex for educators, especially those who teach history-driven novels to prepare lesson plans for classes not only to get the learning outcomes but also to produce high technology materials such as video games. Given the predicament, this study aims to measure the effectiveness of the developed video game named ‘Touch Me Not’ under the genre Visual Novel Role-Playing Game (VN RPG) as an Open Education Resource (OER) to educators who teach the novel, Noli Me Tangere or Touch Me Not. To accomplish the proposed objective, the Understanding by Design (UbD) approach was analyzed through the administered survey questionnaire, pre-test, and post-test. The findings show that using the ‘Touch Me Not’ VN RPG to complement the standard class modules had a more significant effect on the educators’ performance. Thus, it proved that using VN RPG is an effective complementary pedagogical tool in teaching history-driven classes.
视觉小说角色扮演游戏[VN RPG]作为开放教育资源[OER]的开发,供菲律宾文学教育者管理“Noli Me Tangere”模块
在疫情期间,许多学者看到了利用数字互动视频游戏作为学习工具的机会。然而,对于教育工作者来说,特别是那些教授历史小说的人来说,准备课程计划不仅要获得学习成果,还要制作高科技材料,如电子游戏,这确实很复杂。鉴于这种困境,本研究旨在衡量视觉小说角色扮演游戏(VN RPG)类型下开发的电子游戏“Touch Me Not”作为开放教育资源(OER)对教授小说《Noli Me Tangere》或《Touch Me Not》的教育者的有效性。为了完成提出的目标,通过管理调查问卷、前测试和后测试来分析设计理解(UbD)方法。研究结果表明,使用“不要碰我”虚拟角色扮演来补充标准课堂模块对教育工作者的表现有更显著的影响。由此证明,在历史驱动型课堂教学中,使用虚拟网络角色扮演是一种有效的辅助教学工具。