Texture Mapping for Voxel Models Using SOM

Yu-Chia Kao, Wei-Hsuan Chen, S. Ueng
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Abstract

In this article, we propose an innovative algorithm for texture-mapping voxel-based models. Voxel-based models are composed of voxels. Their surfaces are digitalized and basic geometrical information, like normal and tangent vectors, are absent from their representations. Relying on connectivity and geometrical information to parametrize the surface of a voxel-based model is impossible. Instead, we derive an automatic mapping procedure, based on Self-Organizing Map (SOM), to parametrize its surface voxels. First, we use an unsupervised training to convert the SOM lattice into an approximation surface of the model by using the surface voxels as input data. Then, another unsupervised training is triggered to parameterize the nodes of the SOM lattice by using the texels of the texture as input data. In the $3^{rd}$ stage, the surface voxels are textured, based on the relations established in the two training processes. As a result, the mapping task is efficiently accomplished without too much human interference.
使用SOM进行体素模型的纹理映射
在本文中,我们提出了一种基于体素的纹理映射模型的创新算法。基于体素的模型由体素组成。它们的表面是数字化的,基本的几何信息,如法向量和切向量,在它们的表示中不存在。依靠连通性和几何信息来参数化基于体素模型的表面是不可能的。相反,我们推导了一个基于自组织映射(SOM)的自动映射过程来参数化其表面体素。首先,通过使用表面体素作为输入数据,我们使用无监督训练将SOM晶格转换为模型的近似表面。然后,触发另一个无监督训练,通过使用纹理的纹理作为输入数据来参数化SOM晶格的节点。在$3^{rd}$阶段,基于在两个训练过程中建立的关系对表面体素进行纹理化。因此,在没有太多人为干扰的情况下,有效地完成了映射任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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