Multiresolution volume data structure for shape modeling

Nobuyuki Umezu, Y. Shinagawa, T. Kunii
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Abstract

Due to the rapid progress of computer hardware, handling large volume data is getting easier. Although a number of methods have been developed for rendering volumetric datasets, very few have been proposed for shape modeling of such datasets. The paper describes a multiresolution structure for shape modeling with volume data, and the voxel interaction method capable of modeling shapes at arbitrary resolution level. In the voxel interaction method, each voxel acts in a similar way to a cellular automaton. The shape of an object is represented by the internal variables in the voxels. Unlike cellular automata, the interacting voxels can change the speed of the information propagation by selecting an appropriate resolution in the hierarchical structure, which plays an important role in modeling the rigidity of objects in our method. For the acceleration of rendering for 2D image generation, the sampling ratio along the eye-ray in the volume space is determined according to the resolution of the volume data. Experimental results include the examples of shape deformation of human CT data.
用于形状建模的多分辨率体数据结构
由于计算机硬件的快速发展,处理大量数据变得越来越容易。虽然已经开发了许多方法来绘制体积数据集,但很少有人提出对这些数据集进行形状建模。本文描述了一种基于体数据的多分辨率形状建模结构,以及一种能够在任意分辨率水平上进行形状建模的体素交互方法。在体素交互方法中,每个体素以类似于元胞自动机的方式工作。物体的形状由体素中的内部变量表示。与元胞自动机不同,相互作用的体素可以通过在层次结构中选择合适的分辨率来改变信息传播的速度,这在我们的方法中对对象的刚性建模起着重要的作用。为了加速二维图像生成的渲染,根据体数据的分辨率确定体空间中沿眼射线的采样比例。实验结果包括人体CT数据的形状变形实例。
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