{"title":"Generalizing video textures","authors":"P. Phillips, G. Watson","doi":"10.1109/TPCG.2003.1206925","DOIUrl":null,"url":null,"abstract":"This paper presents the results of a project generalizing the 'video textures' technique as described in (Schodl et al., 2000). The algorithms used were generalized such that either video or audio input clips could be used to create novel and infinitely varying video or audio 'textures'. The algorithms were tested and refined to produce acceptable results for both forms of media, and a simple interface was developed allowing the application to be easily extended to other forms of media commonly used in computer graphics such as motion capture.","PeriodicalId":132138,"journal":{"name":"Proceedings of Theory and Practice of Computer Graphics, 2003.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of Theory and Practice of Computer Graphics, 2003.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TPCG.2003.1206925","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
This paper presents the results of a project generalizing the 'video textures' technique as described in (Schodl et al., 2000). The algorithms used were generalized such that either video or audio input clips could be used to create novel and infinitely varying video or audio 'textures'. The algorithms were tested and refined to produce acceptable results for both forms of media, and a simple interface was developed allowing the application to be easily extended to other forms of media commonly used in computer graphics such as motion capture.
本文介绍了(Schodl et al., 2000)中描述的推广“视频纹理”技术的项目结果。所使用的算法是一般化的,这样无论是视频还是音频输入剪辑都可以用来创建新颖的和无限变化的视频或音频“纹理”。对算法进行了测试和改进,以对两种形式的媒体产生可接受的结果,并开发了一个简单的界面,允许应用程序轻松扩展到计算机图形学中常用的其他形式的媒体,如动作捕捉。