The Moderating Role of Well-Being in the Relationship Between Gaming Motivation and Problematic Gaming

Berislav Šporčić, Renata Glavak-Tkalic
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Abstract

The aim of this study was to explore the moderating role of psychosocial well-being in the relationship between gaming motivation and problematic gaming among problematic and recreational online gamers. Data from 511 online video game players (M = 24.89, SD = 6.39) were analyzed. Problematic online gaming was positively correlated with social anxiety, loneliness, and stress, as well as with social escape, competition, coping, skill development, and fantasy motives for playing online video games. Negative correlation was found between problematic gaming and life satisfaction. The results showed significant interaction terms between loneliness and social motive, life satisfaction and recreation and coping motive, and stress and fantasy motive among problematic gamers. Furthermore, results showed a significant interaction term between stress and skill development motive among recreational gamers. The results are discussed in the framework of the compensatory internet use model (Kardefelt-Winther, 2014a).
幸福感在游戏动机与问题游戏关系中的调节作用
本研究的目的是探讨心理社会健康在游戏动机和问题游戏之间的调节作用。分析了511名网络游戏玩家的数据(M = 24.89, SD = 6.39)。有问题的网络游戏与社交焦虑、孤独、压力、社交逃避、竞争、应对、技能发展和玩网络游戏的幻想动机呈正相关。问题游戏与生活满意度呈负相关。结果表明,问题游戏玩家的孤独感与社交动机、生活满意度与娱乐和应对动机、压力与幻想动机之间存在显著的交互关系。此外,休闲游戏玩家的压力与技能发展动机之间存在显著的交互作用项。研究结果在补偿性互联网使用模型的框架内进行了讨论(Kardefelt-Winther, 2014a)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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