HRP-2 plays the yoyo: From human to humanoid yoyo playing using optimal control

K. Mombaur, M. Sreenivasa
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引用次数: 18

Abstract

Yoyo playing may seem easy for a human, but it is a challenging problem for a humanoid robot. This paper presents an approach to generate yoyo motions for the humanoid robot, HRP-2, based on motion recorded from human yoyo playing, dynamical models and numerical optimal control techniques. We recorded vertical yoyo playing of 4 subjects measuring yoyo height and rotation angle as well as the corresponding hand motions. A detailed multi-phase yoyo model with impact collisions and control patterns of human yoyo playing were identified from these measurements. Based on this knowledge, reliable yoyo motions within the feasibility ranges of HRP-2 were generated using optimal control. The resulting motions have been implemented on the robot using open-loop and event-based quasi open-loop control strategies.
HRP-2玩溜溜球:利用最优控制从人到人形溜溜球的游戏
溜溜球对人类来说似乎很容易,但对人形机器人来说却是一个具有挑战性的问题。本文提出了一种基于人类溜溜球运动记录、动力学模型和数值最优控制技术的人形机器人HRP-2的溜溜球运动生成方法。我们记录了4名受试者的垂直溜溜球演奏,测量了溜溜球的高度和旋转角度以及相应的手部动作。通过这些测量,确定了一个包含碰撞和人类溜溜球运动控制模式的详细的多相溜溜球模型。在此基础上,利用最优控制在HRP-2的可行范围内生成可靠的溜溜球运动。利用开环和基于事件的准开环控制策略,在机器人上实现了由此产生的运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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