{"title":"Learning scenarios and encouraging algorithmic thinking","authors":"Jasminka Mezak, P. P. Papak","doi":"10.23919/MIPRO.2018.8400141","DOIUrl":null,"url":null,"abstract":"Although contemporary education places learners at the center of the teaching process, in most of our schools, students are mostly educated by traditional outdated teaching methods. Students should be active participants in the educational process that will, through research in collaboration with the teacher and other students, acquire new knowledge and develop various competencies, especially in the STEM field. The traditional role of the teacher, as the main source and knowledge transferor, is changing, so preparation for teaching should be adapted to such changes. Learning scenarios can contribute to the development of innovative ideas for the implementation of educational activities, including modern teaching methods using digital tools and digital contents. The Erasmus+ project “Games for Learning Algorithmic Thinking” begins with the education of primary school junior grade teachers, who will develop such learning scenarios and apply them with their students. The paper presents how the appropriate learning scenarios can stimulate the algorithmic thinking of young students in everyday situations.","PeriodicalId":431110,"journal":{"name":"2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/MIPRO.2018.8400141","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
Although contemporary education places learners at the center of the teaching process, in most of our schools, students are mostly educated by traditional outdated teaching methods. Students should be active participants in the educational process that will, through research in collaboration with the teacher and other students, acquire new knowledge and develop various competencies, especially in the STEM field. The traditional role of the teacher, as the main source and knowledge transferor, is changing, so preparation for teaching should be adapted to such changes. Learning scenarios can contribute to the development of innovative ideas for the implementation of educational activities, including modern teaching methods using digital tools and digital contents. The Erasmus+ project “Games for Learning Algorithmic Thinking” begins with the education of primary school junior grade teachers, who will develop such learning scenarios and apply them with their students. The paper presents how the appropriate learning scenarios can stimulate the algorithmic thinking of young students in everyday situations.