Using Virtual Reality Food Environments to Study Individual Food Consumer Behavior in an Urban Food Environment

Talia Attar, Oyewole Oyekoya, M. Horlyck-Romanovsky
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Abstract

The objective of this research was to explore whether virtual reality can be used to study individual food consumer decision-making and behavior through a public health lens by developing a simulation of an urban food environment that included a street-level scene and three prototypical stores. Twelve participants completed the simulation and a survey. Preliminary results showed that 72.7% of participants bought food from the green grocer, 18.2% from the fast food store, and 9.1% from the supermarket. The mean presence score was 38.9 out of 49 and the mean usability score was 85.9 out of 100. This experiment demonstrates that virtual reality should be further considered as a tool for studying food consumer behavior within a food environment.
利用虚拟现实食品环境研究城市食品环境中的个体食品消费行为
本研究的目的是通过开发包括街道场景和三家原型商店在内的城市食品环境模拟,探索虚拟现实是否可以用于通过公共卫生镜头研究个人食品消费者的决策和行为。12名参与者完成了模拟和调查。初步结果显示,72.7%的参与者从绿色食品杂货店购买食物,18.2%从快餐店购买,9.1%从超市购买。平均存在得分为38.9分(满分49分),平均可用性得分为85.9分(满分100分)。该实验表明,虚拟现实应该进一步被视为在食品环境中研究食品消费者行为的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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