Accurate 3D reconstruction via surface-consistency

Chenglei Wu, Xun Cao, Qionghai Dai
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引用次数: 4

Abstract

We present an algorithm that fuses Multi-view stereo (MVS) and photometric stereo to reconstruct 3D model of objects filmed by multiple cameras under varying illuminations. Firstly, we obtain the surface normal scaled by albedo for each view through photometric stereo techniques. Then, based on the scaled normal, a new correspondence matching method, namely surface-consistency metric, is proposed to acquire accurate 3D positions of pixels through triangulation. After filtering the point cloud, a Poisson surface reconstruction is applied to obtain a watertight mesh. The algorithm has been implemented based on our multi-camera and multi-light acquisition system. We validate the method by complete reconstruction of challenging real objects and show experimentally that this technique can greatly improve on previous MVS results.
通过表面一致性进行精确的3D重建
本文提出了一种融合多视角立体视觉和光度立体视觉的算法,用于重建由多台摄像机在不同光照下拍摄的物体的三维模型。首先,通过光度立体技术获得各视点的地表反照率标尺;然后,在缩放法线的基础上,提出了一种新的对应匹配方法,即曲面一致性度量,通过三角剖分获得像素的精确三维位置。对点云进行滤波后,采用泊松曲面重构得到水密网格。该算法已在我们的多相机多光采集系统上实现。我们通过对具有挑战性的真实物体的完全重建来验证该方法,并通过实验证明该技术可以大大改善先前的MVS结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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