{"title":"Objective Quality Metrics Assessment for Cloud Gaming","authors":"J. Husić, Sara Kozić, Sabina Baraković","doi":"10.2478/bhee-2023-0005","DOIUrl":null,"url":null,"abstract":"Abstract This paper aims to provide objective quality metrics assessment for cloud gaming using machine learning algorithms. Three classification algorithms (i.e., Random Forest, Random Three and J-48) have been used for the development of models for objective quality assessment of two metrics: blurriness and blockiness. The results indicate that Random Forest has the best performance in this experimental case of objective quality metrics assessment for cloud gaming. Future research activities will cover comparison of a broad range of objective quality metrics and machine learning algorithms while using larger dataset to enhance the results significance.","PeriodicalId":236883,"journal":{"name":"B&H Electrical Engineering","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"B&H Electrical Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2478/bhee-2023-0005","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract This paper aims to provide objective quality metrics assessment for cloud gaming using machine learning algorithms. Three classification algorithms (i.e., Random Forest, Random Three and J-48) have been used for the development of models for objective quality assessment of two metrics: blurriness and blockiness. The results indicate that Random Forest has the best performance in this experimental case of objective quality metrics assessment for cloud gaming. Future research activities will cover comparison of a broad range of objective quality metrics and machine learning algorithms while using larger dataset to enhance the results significance.
摘要本文旨在利用机器学习算法为云游戏提供客观的质量指标评估。三种分类算法(即Random Forest, Random Three和J-48)已用于开发模型,以对两个指标进行客观质量评估:模糊性和块性。结果表明,随机森林在云游戏客观质量指标评估的实验案例中表现最佳。未来的研究活动将涵盖广泛的客观质量指标和机器学习算法的比较,同时使用更大的数据集来增强结果的重要性。