Lin Xu, E. Li, Jianguo Li, Yurong Chen, Yimin Zhang
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引用次数: 23
Abstract
This paper presents a general texture mapping framework for image-based 3D modeling. It aims to generating seamless texture map for 3D model created by real-world photos under uncontrolled environment. Our proposed method addresses two challenging problems: 1) texture discontinuity due to system error in 3D modeling from self-calibration; 2) color/lighting difference among images due to real-world uncontrolled environments. The general framework contains two stages to resolve these problems. The first stage globally optimizes the registration of texture patches and triangle faces with Markov Random Field (MRF) to optimize texture mosaic. The second stage does local radiometric correction to adjust color difference between texture patches and then blend texture boundaries to improve color continuity. The proposed method is evaluated on several 3D models by image-based 3D modeling, and demonstrates promising results.
本文提出了一种基于图像的三维建模的通用纹理映射框架。它旨在为现实世界的照片在不受控制的环境下创建的3D模型生成无缝纹理贴图。我们提出的方法解决了两个具有挑战性的问题:1)自校准三维建模中由于系统误差导致的纹理不连续;2)由于真实世界不受控制的环境,图像之间的颜色/照明差异。总体框架包括两个阶段来解决这些问题。第一阶段利用马尔可夫随机场(Markov Random Field, MRF)对纹理斑块和三角形面进行全局优化配准,优化纹理拼接;第二阶段进行局部辐射校正,调整纹理斑块之间的色差,然后混合纹理边界,提高颜色的连续性。采用基于图像的三维建模方法对多个三维模型进行了评价,并取得了良好的效果。