Efficient Real Time Content Delivery on Wireless Networks

Ramana Isukapalli
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引用次数: 2

Abstract

Wireless networks are very popular today; however, the bandwidth over the air interface is limited to support many real time applications like video on demand. While some of these applications require high quality picture frames with high resolution, large image size, etc., many others (like remote surveillance) need simple and continuous, yet intelligible image frames that are not jittery. A video server that has an estimate of the available bandwidth can stream high quality data if the bandwidth is available, or stream data that needs lower bandwidth (perhaps with a lower size, lower frame rate, etc.) if the available bandwidth is limited. Unfortunately, that poses two issues - first, the video server should be aware of the available bandwidth. Second, it should be able to modify the content it streams, "dynamically". In this paper, we do a detailed analysis of some popular "controlled lossy compression" methods that are used to reduce the overall "entropy" of the source data (video stream), leading to a smaller data size and reducing the overall bandwidth requirements. We discuss these methods in the context of image processing techniques and show how they can modify the data of stored video content, as needed, to present an intelligible video stream that is smaller is size. We present an end to end architecture that (i) uses "RTCP" to get an estimate of the available channel bandwidth and (ii) uses a video server that can dynamically change the parameters like image size and frame rate to produce video streams that are best suited for the available bandwidth. We present theoretical compression rates for each of these compression methods and present empirical results to confirm our claims.
无线网络上的高效实时内容传递
无线网络在今天非常流行;然而,空中接口的带宽有限,无法支持许多实时应用,比如视频点播。虽然其中一些应用程序需要具有高分辨率、大图像尺寸等的高质量图像帧,但许多其他应用程序(如远程监视)需要简单、连续、但可理解的图像帧,而不是抖动。一个估计可用带宽的视频服务器可以在带宽可用的情况下流式传输高质量的数据,或者在可用带宽有限的情况下流式传输需要较低带宽的数据(可能具有较低的大小、较低的帧率等)。不幸的是,这带来了两个问题——首先,视频服务器应该知道可用带宽。其次,它应该能够“动态”地修改它所传输的内容。在本文中,我们详细分析了一些流行的“受控有损压缩”方法,这些方法用于减少源数据(视频流)的总体“熵”,从而导致更小的数据大小并降低总体带宽需求。我们在图像处理技术的背景下讨论这些方法,并展示它们如何根据需要修改存储的视频内容的数据,以呈现尺寸较小的可理解视频流。我们提出了一个端到端架构,它(i)使用“RTCP”来获得可用信道带宽的估计,(ii)使用一个视频服务器,可以动态地改变图像大小和帧速率等参数,以产生最适合可用带宽的视频流。我们提出了这些压缩方法的理论压缩率,并提出了实证结果来证实我们的主张。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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