M. Dimitrova, A. Krastev, Tsvete Yaneva, Elena-Blagoeva Hasarbassanova
{"title":"Cognitive Aspects of Cyber-Physical Systems for Pedagogical Rehabilitation: Towards a \"STEAM\" Approach to Inclusive Education","authors":"M. Dimitrova, A. Krastev, Tsvete Yaneva, Elena-Blagoeva Hasarbassanova","doi":"10.55630/stem.2021.0307","DOIUrl":null,"url":null,"abstract":"The paper presents the main ideas, motivating two ongoing research projects, justifying the need to move to STEAM education. The proposed novel type of cyber-physical systems - for pedagogical rehabilitation in inclusive education - is outlined. The role of puppet theatre in maximising the learning outcomes in inclusive education is substantiated. It has been also shown that integrating game, puppet theatre and social robotics is beneficiary in the classroom. Social robots have a significant potential for transition of the cognitive analysis of the behaviour of humans and robots from the physical to the social level. This is the core of the proposed in the paper approach for the STEAM education of the future.","PeriodicalId":183669,"journal":{"name":"Innovative STEM Education","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Innovative STEM Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55630/stem.2021.0307","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The paper presents the main ideas, motivating two ongoing research projects, justifying the need to move to STEAM education. The proposed novel type of cyber-physical systems - for pedagogical rehabilitation in inclusive education - is outlined. The role of puppet theatre in maximising the learning outcomes in inclusive education is substantiated. It has been also shown that integrating game, puppet theatre and social robotics is beneficiary in the classroom. Social robots have a significant potential for transition of the cognitive analysis of the behaviour of humans and robots from the physical to the social level. This is the core of the proposed in the paper approach for the STEAM education of the future.