Gesture + Play Exploring Full-Body Navigation for Virtual Environments

Konrad Tollmar, D. Demirdjian, Trevor Darrell
{"title":"Gesture + Play Exploring Full-Body Navigation for Virtual Environments","authors":"Konrad Tollmar, D. Demirdjian, Trevor Darrell","doi":"10.1109/CVPRW.2003.10046","DOIUrl":null,"url":null,"abstract":"Navigating virtual environments usually requires a wired interface, game console, or keyboard. The advent of perceptual interface techniques allows a new option: the passive and untethered sensing of users' pose and gesture to allow them maneuver through and manipulate virtual worlds. We describe new algorithms for interacting with 3-D environments using real-time articulated body tracking with standard cameras and personal computers. Our method is based on rigid stereo-motion estimation algorithms and uses a linear technique for enforcing articulation constraints. With our tracking system users can navigate virtual environments using 3-D gesture and body poses. We analyze the space of possible perceptual interface abstractions for full-body navigation, and present a prototype system based on these results. We finally describe an initial evaluation of our prototype system with users guiding avatars through a series of 3-D virtual game worlds.","PeriodicalId":121249,"journal":{"name":"2003 Conference on Computer Vision and Pattern Recognition Workshop","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2003 Conference on Computer Vision and Pattern Recognition Workshop","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPRW.2003.10046","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

Navigating virtual environments usually requires a wired interface, game console, or keyboard. The advent of perceptual interface techniques allows a new option: the passive and untethered sensing of users' pose and gesture to allow them maneuver through and manipulate virtual worlds. We describe new algorithms for interacting with 3-D environments using real-time articulated body tracking with standard cameras and personal computers. Our method is based on rigid stereo-motion estimation algorithms and uses a linear technique for enforcing articulation constraints. With our tracking system users can navigate virtual environments using 3-D gesture and body poses. We analyze the space of possible perceptual interface abstractions for full-body navigation, and present a prototype system based on these results. We finally describe an initial evaluation of our prototype system with users guiding avatars through a series of 3-D virtual game worlds.
手势+游戏探索全身导航的虚拟环境
导航虚拟环境通常需要有线接口、游戏控制台或键盘。感知界面技术的出现提供了一种新的选择:被动和不受约束地感知用户的姿势和手势,允许他们通过和操纵虚拟世界。我们描述了与三维环境交互的新算法,使用标准摄像机和个人电脑进行实时关节体跟踪。我们的方法基于刚性立体运动估计算法,并使用线性技术来强制执行关节约束。通过我们的跟踪系统,用户可以使用3d手势和身体姿势在虚拟环境中导航。我们分析了可能用于全身导航的感知接口抽象空间,并在此基础上提出了一个原型系统。我们最后描述了我们的原型系统的初步评估,用户通过一系列的三维虚拟游戏世界引导虚拟角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信