Using non-cooperative games to coordinate communications UAVs

P. Charlesworth
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引用次数: 14

Abstract

Swarms of communications-equipped UAVs offer a new approach to the provision of temporary wide-area communications for mobile radio systems. It is clear that coverage depends on the location of the UAVs in relation to the mobiles. Dynamically planning the location of UAVs in response to the movement of the mobiles can optimize the coverage of the network. This paper introduces the use of non-cooperative games as a technique for optimizing the location of UAVs. The game-theoretic approach requires that each UAV attempts to maximize its support of the mobiles, mindful of the activities of the other UAVs. This is analogous to several companies competing for their share in a limited market. The use of game theory recasts an optimization problem as a decision problem. The method described in this paper allows the UAVs to independently reach identical decisions about their future locations without the need for a central planning agent. Exemplar results are presented for a network of three UAVs. These are used to illustrate the behaviours that the UAVs exhibit during a game.
使用非合作游戏来协调无人机的通信
装备通信的无人机群为移动无线电系统提供临时广域通信提供了一种新方法。很明显,覆盖范围取决于无人机相对于机动车辆的位置。根据移动设备的移动动态规划无人机的位置,可以优化网络的覆盖范围。本文介绍了一种利用非合作博弈优化无人机定位的方法。博弈论方法要求每架无人机试图最大限度地支持移动,注意其他无人机的活动。这类似于几家公司在有限的市场上争夺自己的份额。博弈论的使用将优化问题重新定义为决策问题。本文所描述的方法允许无人机在不需要中央规划代理的情况下独立地对其未来位置做出相同的决策。给出了一个由三架无人机组成的网络的示例结果。这些是用来说明无人机在游戏中表现出的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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