Conceptual Development through Gameplay

M. O'Dea
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Abstract

This paper outlines a methodological approach for a study of the game playing process in an educational RPG (role playing game). Such a game was developed, based on the theme of the OSI model of computer networking, and used to teach this concept to university level computing students who usually find the topic difficult to understand. The overall aim was to examine how gameplay experiences could inform the process of learning: a grounded theory approach influenced the methodology of data collection and analysis and provided a framework for gameplay description and interpretation.
通过游戏玩法进行概念开发
本文概述了一种研究教育类RPG(角色扮演游戏)游戏过程的方法。这样一个游戏是基于计算机网络的OSI模型的主题开发的,并用于向大学水平的计算机学生教授这个概念,这些学生通常觉得这个主题很难理解。总体目标是研究玩法体验如何影响学习过程:基于理论的方法影响数据收集和分析方法,并为玩法描述和解释提供框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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