THE DIGITAL COMPETENCE IN THE INITIAL TRAINING. ESCAPE ROOMS: GAMIFIED ACTIVITIES FOR THE TRAINING OF EDUCATION PROFESSIONALS

M. Montoro, A. O. Colon, J. R. Moreno
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引用次数: 1

Abstract

This work presents an educational innovation performed during the academic year 2018/2019, consisting in some escape room activities with the students of the Social Education and the Infant Education degrees from the University of Jaén. This kind of activity have maintained, for many years, certain popularity within the educational field, specially in compulsory stages of training; however, its usage in university classrooms has increased dramatically. Thus, they have been considered as an useful way to acquire competences in the university sphere, specially in Educational Science degrees. Aside from breaking the pattern of traditional methodologies, they also allow the implementation of new ways of teaching and learning using Information and Communication Technologies (ICT), and the development of metacognitive abilities. The general objective of this work is to present the didactic proposal developed, as well as the perception of the students after completing the activity.
初级培训中的数字能力。密室逃生:培训教育专业人员的游戏化活动
这项工作展示了在2018/2019学年进行的一项教育创新,包括与贾文杰大学社会教育和婴儿教育学位的学生一起进行的一些密室逃生活动。多年来,这种活动在教育领域,特别是在强制性培训阶段,一直保持着一定的流行;然而,它在大学课堂上的使用却急剧增加。因此,它们被认为是获得大学领域能力的有效途径,特别是在教育科学学位方面。除了打破传统方法的模式外,它们还允许使用信息和通信技术(ICT)实施新的教学方式,并发展元认知能力。这项工作的总体目标是展示开发的教学建议,以及学生完成活动后的看法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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