Randomness impact in digital game-based learning

M. Al-Hammadi, Abdelrahman Abdelazim
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引用次数: 3

Abstract

This research reports the findings of experiments conducted in Kuwait to explore how randomness in educational engineering video games can assist autistic children in experiencing randomness and developing their cognitive behaviors. The experiments are based on an engineering educational application that was implemented based on random numbers and by using the Stroop effect theory. Different scenarios for implementing the experiments were carried out and comparisons were performed. Three statistical tests have been used to draw the conclusions: the t-test, Levene's F- test, and Cohen's d. The results show significant improvement in autistic children's ability of paying attention, memorizing, reacting to random processes, and managing parallel information.
随机性对数字游戏学习的影响
本研究报告了在科威特进行的实验结果,该实验旨在探索教育工程电子游戏中的随机性如何帮助自闭症儿童体验随机性并发展他们的认知行为。实验基于一个工程教育应用程序,该应用程序是基于随机数并使用Stroop效应理论实现的。在不同的场景下进行了实验并进行了比较。三种统计检验被用来得出结论:t检验、Levene的F检验和Cohen的d检验。结果显示自闭症儿童的注意力、记忆、对随机过程的反应和管理并行信息的能力有了显著的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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