Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body Simulation

Morten Silcowitz-Hansen, Sarah Niebe, Kenny Erleben
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引用次数: 22

Abstract

EUROGRAPHICS D L IGITAL IBRARY www.eg.org diglib.eg.org Abstract In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating each other. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. The result is visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We reformulate the contact force problem as a nonlinear root search problem, using a Fischer function. We solve this problem using a generalized Newton method. Our new Fischer– Newton method shows improved qualities for specific configurations where the most widespread alternative, the Projected Gauss-Seidel method, fails. Experiments show superior convergence properties of the exact Fischer– Newton method.
交互刚体仿真中接触力问题Fischer函数重表述的非光滑牛顿法
摘要在交互物理仿真中,应用接触力来防止刚体相互穿透。准确确定接触力是一个计算困难的问题。因此,在实践中,人们用准确性来换取性能。其结果是视觉伪影,如粘性或阻尼接触响应。本文提出了一种确定接触力的新方法。我们使用Fischer函数将接触力问题重新表述为一个非线性的根搜索问题。我们用广义牛顿法解决了这个问题。我们的新菲舍尔-牛顿方法在最广泛的替代方案,投影高斯-塞德尔方法失败的特定构型中显示出改进的质量。实验表明,精确费雪-牛顿方法具有优越的收敛性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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