The implementation of interactive music system for massive multi-player online game

Szu-Yin Yeh, Pei-Jun Lin, Hsiu-Ying Liu, Rong-Ming Chen
{"title":"The implementation of interactive music system for massive multi-player online game","authors":"Szu-Yin Yeh, Pei-Jun Lin, Hsiu-Ying Liu, Rong-Ming Chen","doi":"10.1109/MMSE.2002.1181590","DOIUrl":null,"url":null,"abstract":"This paper aims to dig into the musical techniques interactivity for game music. We firstly talk about the techniques for developing interactive music system. Second, by taking advantage of the recent advance of DirectMusic developed by Microsoft, we develop an interactive technique capable of matching music and screen. We explore the factors for music variation in computer games and to dig out how these factors interact. A practical multi-player online game test is carried out at the end to show the effectiveness of this system.","PeriodicalId":201661,"journal":{"name":"Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2002-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSE.2002.1181590","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

This paper aims to dig into the musical techniques interactivity for game music. We firstly talk about the techniques for developing interactive music system. Second, by taking advantage of the recent advance of DirectMusic developed by Microsoft, we develop an interactive technique capable of matching music and screen. We explore the factors for music variation in computer games and to dig out how these factors interact. A practical multi-player online game test is carried out at the end to show the effectiveness of this system.
大型多人在线游戏交互式音乐系统的实现
本文旨在探讨游戏音乐的音乐技巧互动性。本文首先讨论了交互式音乐系统的开发技术。其次,利用微软开发的DirectMusic的最新进展,我们开发了一种能够匹配音乐和屏幕的交互技术。我们探索电脑游戏中音乐变化的因素,并挖掘这些因素是如何相互作用的。最后通过一个实际的多人在线游戏测试,验证了该系统的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信