The designs and motions of a shoulder structure with a wide range of movement using bladebone-collarbone structures

Yoshinao Sodeyama, T. Yoshikai, Tamaki Nishino, I. Mizuuchi, M. Inaba
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引用次数: 12

Abstract

We are trying to develop an innovative humanoid which learns from the structure of a human shoulder, especially the bladebone and collarbone. We consider that the bladebone-collarbone structures have the following merits, l)wide range of movement, 2)having the shoulder structure built on to the outside of the chest, allowing space for a lot of parts inside the chest, 3) flexible shoulder like humans. In contrast, it is difficult to control the shoulder structure because it have multiple degrees of freedom and extraordinary physical constraints. An aim of our research is to create a repeatable motion generation system of the bladebone-collarbone structures for real musculo-skeletal humanoid robots. In this paper, we describe the design process of the bladebone-collarbone structures for a muscle-driven humanoid robot, and the simulation system considering geometrical constraints of the structures. Then, we show a motion experiment using the shoulder structures of the humanoid, based on the simulation system we presented.
肩胛骨-锁骨结构的大范围运动的肩部结构的设计和运动
我们正在尝试开发一种创新的类人机器人,它可以学习人类肩膀的结构,尤其是肩胛骨和锁骨。我们认为,肩胛骨-锁骨结构有以下优点:1)活动范围广;2)肩胛骨结构建在胸部外侧,为胸部内部的许多部位提供空间;3)肩胛骨像人类一样灵活。相比之下,肩部结构由于具有多自由度和特殊的物理约束而难以控制。我们的研究目标是为真正的肌肉-骨骼类人机器人创建一个可重复运动的叶片-锁骨结构生成系统。本文描述了一种肌肉驱动型人形机器人的叶锁骨-锁骨结构的设计过程,以及考虑结构几何约束的仿真系统。然后,在仿真系统的基础上,对人形机器人的肩部结构进行了运动实验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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