Engineering a Showcase of Virtual Reality Exposure Therapy

Andreas Müller, Samuel Truman, S. Mammen, K. Brukamp
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引用次数: 2

Abstract

Numerous research studies and controlled trials have unveiled the potential of serious games in various health-related areas [1]. Their range of application can be even further extended by the use of virtual reality (VR) technology, which allows the realistic representation of interactive contents. Virtual Reality Exposure Therapy (VRET) is a very promising novel use case for the development of serious games. Held in a virtual environment (VE) adaptive to the needs of the patient, this form of therapy can outperform traditional realworld measures [2], [3]. One of its major success factors is the engagement of the patient, which can be increased by an immersive gaming experience. We show a demonstrator of VRET application for a fire-related post-traumatic stress disorder (PTSD). In this demonstrator, features to support actively guided VR experiences are improved on, focusing on the interactive adaptivity of the VE.
工程展示虚拟现实暴露疗法
大量研究和对照试验揭示了严肃游戏在各种健康相关领域的潜力[1]。它们的应用范围甚至可以通过使用虚拟现实(VR)技术进一步扩展,该技术允许真实地表示交互式内容。虚拟现实暴露疗法(VRET)是开发严肃游戏的一个非常有前途的新用例。在适应患者需求的虚拟环境(VE)中进行,这种形式的治疗可以优于传统的现实世界措施[2],[3]。它的主要成功因素之一是患者的参与度,这可以通过沉浸式游戏体验来提高。我们展示了一个VRET应用于火灾相关创伤后应激障碍(PTSD)的演示。在这个演示中,改进了支持主动引导的VR体验的功能,重点是VE的交互式适应性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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