Location-Based Game Platform for Behavioral Data Collection in Disaster Rescue Scenarios

Spencer Frazier, Chao Huang, Yu-Han Chang, R. Maheswaran
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引用次数: 1

Abstract

Location-based games are an emerging paradigm for training, simulation, entertainment, health and many other domains. In this paper, we consider the role of location-based games as a platform for data collection and analysis of human behavior. We also examine how human teams perform in a disaster scenario when such a scenario is mapped to a game environment conducted as a location-based augmented reality game. We use a pilot experiment to study human behavior between simulated disaster rescue teams and an integrated commander for the purpose of future research into improving exploitation of local tasks versus exploration of assigned objectives by disaster response teams. We show the results of our pilot experiment, analyze the effectiveness of this game as a data collection platform and then investigate how additional experiments may be conducted to formalize this problem further.
基于位置的灾害救援场景行为数据采集游戏平台
基于位置的游戏是训练、模拟、娱乐、健康和许多其他领域的新兴范例。在本文中,我们将基于位置的游戏视为收集和分析人类行为的平台。我们还研究了人类团队在灾难场景中的表现,当这种场景被映射到基于位置的增强现实游戏的游戏环境中时。我们使用一个试点实验来研究模拟灾害救援队和综合指挥官之间的人类行为,以便未来研究如何提高灾害响应团队对当地任务的利用,而不是对指定目标的探索。我们展示了我们的试点实验的结果,分析了这个游戏作为数据收集平台的有效性,然后研究如何进行额外的实验来进一步形式化这个问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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