A management system for motion-based gaming peripherals for physical therapy instrumentation

Benjamin Bockstege, A. Striegel
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引用次数: 1

Abstract

The rise in motion-based gaming peripherals has afforded intriguing opportunities for low-cost instrumentation of health-oriented activities. One particular activity, that of physical therapy, is of considerable interest as traditional systems in the area cost on the order of tens of thousands of dollars. However, while recent research has shown that gaming peripherals can deliver high quality instrumentation, non-expert programmers face considerable challenges in delivering robust and accurate instrumentation outside of the lab environment. Furthermore, when one considers how to fuse data across multiple peripherals, the heterogeneity of peripheral performance significantly complicates recording useful data. To that end, this paper seeks to describe our approach for delivering a robust, accurate, and scalable framework for motion-based gaming peripherals, specifically targeted at physical therapy in the clinical and research settings. We describe the principles of our framework and composition of data flow through a variety of illustrative examples. Finally, we conclude with several experimental setups designed to demonstrate the efficacy of the framework drawn directly from our experience in live clinical settings.
用于物理治疗仪器的基于运动的游戏外设的管理系统
基于动作的游戏外围设备的兴起为低成本的健康活动仪器仪表提供了有趣的机会。一项特殊的活动,即物理治疗,引起了相当大的兴趣,因为该地区的传统系统成本约为数万美元。然而,尽管最近的研究表明,游戏外围设备可以提供高质量的仪器,但非专业程序员在提供实验室环境之外的可靠和准确的仪器方面面临着相当大的挑战。此外,当考虑如何跨多个外设融合数据时,外设性能的异质性使记录有用数据变得非常复杂。为此,本文试图描述我们为基于动作的游戏外设提供稳健、准确和可扩展框架的方法,特别是针对临床和研究环境中的物理治疗。我们通过各种说明性示例描述了我们的框架的原理和数据流的组成。最后,我们总结了几个实验设置,旨在证明该框架的有效性,这些框架直接来自我们在现场临床环境中的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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