Systematic Literature Review Strategy Gamification Through Snake Ladder Game

Hani Dewi Ariessanti, Meyliana, Harjanto Prabowo, Achmad Nizar Hidayanto
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引用次数: 1

Abstract

Gamification is a concept that is carried out in order to improve the results of the delivery of information. One area that can take advantage of gamification is education. In education, gamification is a strategy that impelements the elements of a game into a non-game context to resolve the issue with the aim of motivating the user in the process of the activities of learning such as snake and ladders. The basic reason for eliminating the kind of gamification into the game of snakes and ladders is because this game is one of the lightest board games and is quite popular in Indonesia besides other board games such as monopoly, ludo, checkers, and checkers The study will also examine some of the literature that supports the gamification strategy adopted in the game of snakes and ladders, analyzes the weaknesses of the past research, looks for novelties that can be implemented and modified as a learning tool for early childhood to increase attractiveness, interaction and understanding. This study uses a systematic literature review approach from journals and scientific publication articles from 2014 to 2020 regarding gamification strategies in learning using learning tools, especially using snake and ladders. This study will conclude the novelty and opportunities of the snake and ladder game to be modified as part of the gamification strategy concept for early childhood learning. The development of these games can be directed towards some material and changes in the form of games from conventional to digital according to learning needs.
以《蛇梯游戏》为例的策略游戏化
游戏化是一个概念,是为了改善信息传递的结果而实施的。可以利用游戏化的一个领域是教育。在教育领域,游戏化是一种策略,它将游戏元素植入非游戏环境中,以解决问题,目的是在学习活动(如蛇和梯子)的过程中激励用户。消除这种游戏化到蛇梯游戏的基本原因是因为这个游戏是最轻的棋盘游戏之一,在印度尼西亚除了其他棋盘游戏,如垄断,ludo,跳棋和跳棋之外非常受欢迎。该研究还将研究一些支持蛇梯游戏采用游戏化策略的文献,分析过去研究的弱点。寻找可以实施和修改的新奇事物,作为早期儿童的学习工具,以增加吸引力,互动和理解。本研究采用了系统的文献综述方法,从2014年到2020年的期刊和科学出版物中,研究了使用学习工具,特别是使用蛇和梯子学习的游戏化策略。本研究将总结蛇和梯子游戏的新颖性和机会,作为儿童早期学习游戏化策略概念的一部分进行修改。这些游戏的开发可以根据学习需要,从传统游戏到数字游戏的一些材料和形式的变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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