Lithium Hindsight 360: Designing a process to create movement-based VR illness narratives

E. Kim, A. Crowe
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引用次数: 1

Abstract

Illness narratives in the medical humanities have traditionally been text-based. For some patients, text may not be sufficient nor ideal for conveying their experiences to others. Lithium Hindsight 360 (LH360) is a virtual reality prototype intended to help bipolar disorder patients envision an alternative way of communicating their illness narrative to other individuals. Dance and somatic movement are used instead of text as a communication method to help non-patients understand the physical experience of having a mental illness. The creation process for the prototype will then lead to a set of design guidelines for patients interested in creating their own movement-based VR illness narrative. These guidelines are intended to help simplify a potentially complex and expensive process. In this demonstration, participants will be able to both view the prototype and walkthrough part of the design process.
锂后见之明360:设计一个过程,创造基于运动的VR疾病叙事
医学人文学科中的疾病叙事传统上是以文本为基础的。对一些病人来说,文字可能不足以或不理想地向他人传达他们的经历。锂后见之明360 (LH360)是一个虚拟现实原型,旨在帮助双相情感障碍患者设想一种与他人交流疾病叙事的替代方式。舞蹈和身体运动被用来代替文字作为一种交流方式,帮助非患者理解患有精神疾病的身体体验。然后,原型的创建过程将为有兴趣创建自己的基于运动的VR疾病叙述的患者提供一套设计指南。这些指导方针旨在帮助简化潜在的复杂和昂贵的过程。在此演示中,参与者将能够查看原型和设计过程的演练部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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