{"title":"Using genetic algorithms to evolve the control rules of a swarm of UAVs","authors":"Jaime Solano-Soto, Kuo-Chi Lin","doi":"10.1109/ISCST.2005.1553335","DOIUrl":null,"url":null,"abstract":"Due to the large number of interactions that the agents in a swarm of UAVs have with each other as well as with their environment, it is necessary to obtain a viable procedure that yields a reasonable group behavior from these local interactions. This paper proposes a hierarchical behavior-based model in which several parameters are adjusted with a genetic algorithm (GA). The presented model implements three explicit layers of behaviors (basic, group and mission) in a simulation in which the agents seek to survey a rectangular target area while avoiding a circular obstacle","PeriodicalId":283620,"journal":{"name":"Proceedings of the 2005 International Symposium on Collaborative Technologies and Systems, 2005.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2005 International Symposium on Collaborative Technologies and Systems, 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISCST.2005.1553335","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
Due to the large number of interactions that the agents in a swarm of UAVs have with each other as well as with their environment, it is necessary to obtain a viable procedure that yields a reasonable group behavior from these local interactions. This paper proposes a hierarchical behavior-based model in which several parameters are adjusted with a genetic algorithm (GA). The presented model implements three explicit layers of behaviors (basic, group and mission) in a simulation in which the agents seek to survey a rectangular target area while avoiding a circular obstacle