A comparative study on polygonal mesh simplification algorithms

Murat Yirci, ilkay Ulusoy
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引用次数: 9

Abstract

Polygonal meshes are a common way of representing three dimensional surface models in many different areas of computer graphics and geometry processing. However, with the evolution of the technology, polygonal models are becoming more and more complex. As the complexity of the models increase, the visual approximation to the real world objects get better but there is a trade-off between the cost of processing these models and better visual approximation. In order to reduce this cost, the number of polygons in a model can be reduced by mesh simplification algorithms. These algorithms are widely used such that nearly all of the popular mesh editing libraries include at least one of them. In this work, polygonal simplification algorithms that are embedded in open source libraries: CGAL, VTK and OpenMesh are compared with the Metro geometric error measuring tool. By this way we try to supply a guidance for developers for publicly available mesh libraries in order to implement polygonal mesh simplification.
多边形网格简化算法的比较研究
在计算机图形学和几何处理的许多不同领域中,多边形网格是表示三维表面模型的常用方法。然而,随着技术的发展,多边形模型变得越来越复杂。随着模型复杂性的增加,对真实世界物体的视觉逼近会变得更好,但在处理这些模型的成本和更好的视觉逼近之间存在权衡。为了降低这种成本,可以通过网格简化算法来减少模型中的多边形数量。这些算法被广泛使用,以至于几乎所有流行的网格编辑库都至少包含其中的一种。在这项工作中,将嵌入在开源库中的多边形简化算法:CGAL, VTK和OpenMesh与Metro几何误差测量工具进行比较。通过这种方式,我们试图为开发人员提供一个公开可用的网格库的指导,以实现多边形网格的简化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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