A game theoretic approach to curriculum reinforcement learning

M. Smyrnakis, Lan Hoang
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Abstract

Current reinforcement learning automated curricu-lum approaches continual learning by updating the environment. The update is often treated as an optimisation problem - with the teacher agent updating the environment to optimise the student's learning. This work proposes an alternative framing of the problem using a game-theoretic formulation. The learning is defined by a leader - follower cooperative game. This formulation provides an approach for multi-agent curriculum learning that improves agent learning and provides more game equilibrium insights. We observed that under this framework, the agents converge faster to perform on the desired outcomes, compared to the reinforcement learning agent baseline.
课程强化学习的博弈论方法
当前的强化学习自动化课程通过更新环境来实现持续学习。更新通常被视为优化问题——教师代理更新环境以优化学生的学习。这项工作提出了一个使用博弈论公式的问题的替代框架。学习是一种领导者-追随者的合作游戏。这个公式为多智能体课程学习提供了一种方法,可以改进智能体学习并提供更多的博弈平衡见解。我们观察到,在这个框架下,与强化学习代理基线相比,代理更快地收敛到期望的结果上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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