“Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task

Pascal Lessel, Maximilian Altmeyer, Marc Schubhan, Dennis Gudea, Antonio Krüger
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Abstract

Allowing users to customize gamification has been shown to be promising, but how much freedom and which types of options users should receive is still unclear. In this paper, focusing on low-effort customization, we considered giving users the choice between an absolute (seeing all opponents) and a relative (seeing opponents that are just below and above their own rank) leaderboard in the context of image tagging. Results of two studies showed that, although the task performance is not affected significantly, offering this choice is appreciated, and users’ preferences for the type of leaderboard are moderated by the number of opponents on it.
“绝对还是相对?”-在图像标记任务中探索排行榜类型之间的选择
允许用户自定义游戏化已经被证明是有前途的,但用户应该获得多少自由和哪种类型的选择仍然不清楚。在本文中,我们专注于低难度定制,我们考虑在图像标记的背景下让用户在绝对排行榜(看到所有对手)和相对排行榜(看到略低于或高于自己排名的对手)之间进行选择。两项研究的结果表明,尽管任务表现并未受到显著影响,但提供这种选择是值得赞赏的,并且用户对排行榜类型的偏好会受到对手数量的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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