Video based rendering of planar dynamic scenes

A. Kale, A. Roy-Chowdhury, R. Chellappa
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引用次数: 3

Abstract

In this paper, we propose a method to synthesize arbitrary views of a planar scene from a monocular video sequence of it. The 3-D direction of motion of the object is robustly estimated from the video sequence. Given this direction any other view of the object can be synthesized through a perspective projection approach, under assumptions of planarity. If the distance of the object from the camera is large, a planar approximation is reasonable even for non-planar scenes. Such a method has many important applications, one of them being gait recognition where a side view of the person is required. Our method can be used to synthesize the side-view of the person in case he/she does not present a side view to the camera. Since the planarity assumption is often an approximation, the effects of non-planarity can lead to inaccuracies in rendering and needs to be corrected for. Regions where this happens are examined and a simple technique based on weak perspective approximation is proposed to offset rendering inaccuracies. Examples of synthesized views using our method and performance evaluation are presented.
基于视频的平面动态场景渲染
本文提出了一种从单目视频序列合成平面场景任意视图的方法。从视频序列中稳健地估计出目标的三维运动方向。给定这个方向,物体的任何其他视图都可以在平面性假设下通过透视投影方法合成。如果物体与相机的距离较大,即使对于非平面场景,平面近似也是合理的。这种方法有许多重要的应用,其中之一是步态识别,其中需要一个人的侧面视图。我们的方法可以用于合成人物的侧视图,以防他/她没有向摄像机呈现侧视图。由于平面性假设通常是近似值,非平面性的影响可能导致渲染不准确,需要纠正。检查了发生这种情况的区域,并提出了一种基于弱透视近似的简单技术来抵消渲染不准确性。给出了使用该方法的综合视图实例和性能评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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