VR+HDR: A system for view-dependent rendering of HDR video in virtual reality

Hossein Najaf-Zadeh, M. Budagavi, Esmaeil Faramarzi
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引用次数: 8

Abstract

This paper introduces a view-dependent method for rendering high-dynamic-range (HDR) video in virtual reality (VR) on VR displays such as head mounted displays (HMD), mobile phones, TVs, and computer monitors. The user's view direction is taken into account to design a tone-mapping operator which appropriately displays the HDR content on the display device. The proposed method can be utilized if HDR capturing and playback (i.e. HDR camera and 10-bit video codec) are available. However, it can also be used on the 8-bit pipeline (i.e. 8-bit camera and 8-bit video codec). A VR+HDR prototype was implemented using Samsung Gear360 camera and SamsungVR Android app on Samsung Galaxy Note 5 smartphone. The subjective comparison between the proposed method and rendering of 360-degree VR video through global tone mapping was performed using this prototype and showed that for all test sequences, the proposed technique significantly improves the video quality in VR rendering.
VR+HDR:虚拟现实中HDR视频的视相关渲染系统
本文介绍了一种在头戴式显示器(HMD)、移动电话、电视和计算机显示器等虚拟现实(VR)显示器上渲染高动态范围(HDR)视频的视图依赖方法。考虑用户的视图方向来设计色调映射操作符,该操作符在显示设备上适当地显示HDR内容。如果HDR捕获和播放(即HDR相机和10位视频编解码器)可用,则可以使用所提出的方法。然而,它也可以用于8位管道(即8位相机和8位视频编解码器)。在三星Galaxy Note 5智能手机上使用三星Gear360相机和三星VR Android应用程序实现了VR+HDR原型。利用该原型对所提出的方法与通过全局色调映射绘制360度VR视频进行主观比较,结果表明,对于所有测试序列,所提出的技术都显著提高了VR绘制中的视频质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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