An efficient Ray-triangle intersection algorithm for tunnel models

Fengyu Gao, Hongyan Qian
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引用次数: 1

Abstract

Ray-triangle intersection is an important operation in algorithms like ray tracing. Meanwhile, it is often the most time-consuming operation especially when there are a lot of triangles in the scene. In this paper, we proposed an efficient ray-triangle intersection algorithm for tunnel models. Its time complexity per ray is O(√n) with a very small coefficient, where n is the number of triangles in the tunnel model. Experiment results show that the algorithm outperforms many other spacial subdivision schemes like the regular grid and the kd-tree in a lot of cases. Another advantage of this algorithm is that its preprocessing is only related to the shape of the tunnel's cross section, which can be performed only once. As a result, plenty of time can be saved when users have to construct a lot of models with different parameters.
隧道模型中一种有效的射线-三角形交点算法
射线-三角形相交是光线追踪算法中的一个重要运算。同时,它往往是最耗时的操作,特别是当场景中有很多三角形时。本文提出了一种有效的隧道模型射线-三角形相交算法。它的每条射线的时间复杂度是O(√n),系数很小,其中n是隧道模型中三角形的数量。实验结果表明,该算法在许多情况下都优于规则网格和kd-tree等其他空间细分方案。该算法的另一个优点是其预处理只与隧道截面的形状有关,并且只需要进行一次预处理。因此,当用户需要构建大量具有不同参数的模型时,可以节省大量的时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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