{"title":"An efficient Ray-triangle intersection algorithm for tunnel models","authors":"Fengyu Gao, Hongyan Qian","doi":"10.1109/C3IT.2015.7060163","DOIUrl":null,"url":null,"abstract":"Ray-triangle intersection is an important operation in algorithms like ray tracing. Meanwhile, it is often the most time-consuming operation especially when there are a lot of triangles in the scene. In this paper, we proposed an efficient ray-triangle intersection algorithm for tunnel models. Its time complexity per ray is O(√n) with a very small coefficient, where n is the number of triangles in the tunnel model. Experiment results show that the algorithm outperforms many other spacial subdivision schemes like the regular grid and the kd-tree in a lot of cases. Another advantage of this algorithm is that its preprocessing is only related to the shape of the tunnel's cross section, which can be performed only once. As a result, plenty of time can be saved when users have to construct a lot of models with different parameters.","PeriodicalId":402311,"journal":{"name":"Proceedings of the 2015 Third International Conference on Computer, Communication, Control and Information Technology (C3IT)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2015 Third International Conference on Computer, Communication, Control and Information Technology (C3IT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/C3IT.2015.7060163","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Ray-triangle intersection is an important operation in algorithms like ray tracing. Meanwhile, it is often the most time-consuming operation especially when there are a lot of triangles in the scene. In this paper, we proposed an efficient ray-triangle intersection algorithm for tunnel models. Its time complexity per ray is O(√n) with a very small coefficient, where n is the number of triangles in the tunnel model. Experiment results show that the algorithm outperforms many other spacial subdivision schemes like the regular grid and the kd-tree in a lot of cases. Another advantage of this algorithm is that its preprocessing is only related to the shape of the tunnel's cross section, which can be performed only once. As a result, plenty of time can be saved when users have to construct a lot of models with different parameters.