{"title":"The Needs Analysis of Virtual Exergaming","authors":"Long-Sheng Chen, Yi-Xun Wu","doi":"10.1109/taai54685.2021.00063","DOIUrl":null,"url":null,"abstract":"Due the maturity of virtual reality (VR) products and related technologies, VR has been widely applied to exergaming. The COVID 19 epidemic also fastens applying VR to fitness and sports. However, as with all innovative products, to ensure that the presented product can be successful, understanding the user's actual or potential needs will be one of the key factors for the success of the product. To ensure we can know the players' needs of VR exergaming, Kano model will be employed in this study. We propose 12 design functions for VR exergames. Through Kano analysis, we can understand how these design elements are categorized in the user's needs. Results of Kano analysis could help VR exergaming manufacturers to enhance game design functions, so that VR sport games can be closer to the needs of users.","PeriodicalId":343821,"journal":{"name":"2021 International Conference on Technologies and Applications of Artificial Intelligence (TAAI)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Technologies and Applications of Artificial Intelligence (TAAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/taai54685.2021.00063","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Due the maturity of virtual reality (VR) products and related technologies, VR has been widely applied to exergaming. The COVID 19 epidemic also fastens applying VR to fitness and sports. However, as with all innovative products, to ensure that the presented product can be successful, understanding the user's actual or potential needs will be one of the key factors for the success of the product. To ensure we can know the players' needs of VR exergaming, Kano model will be employed in this study. We propose 12 design functions for VR exergames. Through Kano analysis, we can understand how these design elements are categorized in the user's needs. Results of Kano analysis could help VR exergaming manufacturers to enhance game design functions, so that VR sport games can be closer to the needs of users.