Exploring the effects of ad schemes on the performance cost of mobile phones

Cuiyun Gao, Jichuan Zeng, Federica Sarro, Michael R. Lyu, Irwin King
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引用次数: 9

Abstract

Advertising is an important revenue source for mobile app development, especially for free apps. However, ads also carry costs to users. Displaying ads can interfere user experience, and lead to less user retention and reduced earnings ultimately. Although there are recent studies devoted to directly mitigating ad costs, for example, by reducing the battery or memory consumed, comprehensive analysis on ad embedded schemes (e.g., ad sizes and ad providers) has rarely been conducted. In this paper, we focus on analyzing three types of performance cost, i.e., cost of memory/CPU, traffic, and battery. We explore 12 ad schemes used in 104 popular Android apps and compare their performance consumption. We show that the performance costs of the ad schemes we analyzed are significantly different. We also summarize the ad schemes that would generate low resource cost to users. Our summary is endorsed by 37 experienced app developers we surveyed.
探索广告方案对手机性能成本的影响
广告是手机应用开发的重要收入来源,尤其是免费应用。然而,广告也会给用户带来成本。显示广告会干扰用户体验,导致用户留存率下降,最终减少收益。虽然最近有研究致力于直接降低广告成本,例如,通过减少电池或内存消耗,但对广告嵌入方案(例如,广告大小和广告提供商)的全面分析很少进行。在本文中,我们将重点分析三种类型的性能成本,即内存/CPU成本、流量成本和电池成本。我们研究了104个流行Android应用中使用的12种广告方案,并比较了它们的性能消耗。我们表明,我们分析的广告方案的性能成本是显著不同的。我们还总结了能够给用户带来低资源成本的广告方案。我们的总结得到了37位经验丰富的应用开发者的认可。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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