{"title":"Cyber sick but still having fun","authors":"S. Mammen, A. Knote, Sarah Edenhofer","doi":"10.1145/2993369.2996349","DOIUrl":null,"url":null,"abstract":"In this paper, we present our efforts towards creating a deliberately sickening virtual reality (VR) game. Based on a considerable number of tests, we can show that games can be enjoyable despite experienced adverse effects that arise from frequent acceleration in VR and additional post-processing distortions of the rendered scene. We briefly explain the rationale that drove us to take these measures, details about their realisation and results from a questionary-based user evaluation.","PeriodicalId":396801,"journal":{"name":"Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"43","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2993369.2996349","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 43
Abstract
In this paper, we present our efforts towards creating a deliberately sickening virtual reality (VR) game. Based on a considerable number of tests, we can show that games can be enjoyable despite experienced adverse effects that arise from frequent acceleration in VR and additional post-processing distortions of the rendered scene. We briefly explain the rationale that drove us to take these measures, details about their realisation and results from a questionary-based user evaluation.