An Interactive Kinect-Based Game Development for Shoulder Injury Rehabilitation

A.S.C.M. Arif, Nur Ulfa Maulidevi, Dody Dharma, Mohammad Rizky Alimansyah, T. Prabowo
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引用次数: 4

Abstract

Shoulder injury is a joint dysfunction that often occurs due to training or other activities that use hand as a support. Technology development such as motion tracking that can record movements becomes media that can be implemented in the rehabilitation process. An implementation that can be used to detect motion is by utilizing Microsoft Kinect. In this paper, we conducted research to utilize Kinect in an effort to assist the rehabilitation process, which can perform on the development of the players. We use several methods to predict and manage each level of the game, namely Exponential Smoothing and Kalman Filter. The results showed that the prediction with Kalman Filter was 87.59%, and the Exponential Smoothing method had an accuracy of 91.01%.
肩伤康复互动式动作游戏开发
肩部损伤是一种关节功能障碍,通常是由于训练或其他使用手作为支撑的活动而发生的。可以记录运动的运动追踪等技术的发展成为可以在康复过程中实施的媒介。一种可用于检测运动的实现方法是利用微软Kinect。在本文中,我们进行了研究,利用Kinect来协助康复过程,这可以对球员的发展发挥作用。我们使用了几种方法来预测和管理游戏的每个级别,即指数平滑和卡尔曼滤波。结果表明,卡尔曼滤波的预测准确率为87.59%,指数平滑法的预测准确率为91.01%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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