A.S.C.M. Arif, Nur Ulfa Maulidevi, Dody Dharma, Mohammad Rizky Alimansyah, T. Prabowo
{"title":"An Interactive Kinect-Based Game Development for Shoulder Injury Rehabilitation","authors":"A.S.C.M. Arif, Nur Ulfa Maulidevi, Dody Dharma, Mohammad Rizky Alimansyah, T. Prabowo","doi":"10.1109/ICODSE.2018.8705844","DOIUrl":null,"url":null,"abstract":"Shoulder injury is a joint dysfunction that often occurs due to training or other activities that use hand as a support. Technology development such as motion tracking that can record movements becomes media that can be implemented in the rehabilitation process. An implementation that can be used to detect motion is by utilizing Microsoft Kinect. In this paper, we conducted research to utilize Kinect in an effort to assist the rehabilitation process, which can perform on the development of the players. We use several methods to predict and manage each level of the game, namely Exponential Smoothing and Kalman Filter. The results showed that the prediction with Kalman Filter was 87.59%, and the Exponential Smoothing method had an accuracy of 91.01%.","PeriodicalId":362422,"journal":{"name":"2018 5th International Conference on Data and Software Engineering (ICoDSE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 5th International Conference on Data and Software Engineering (ICoDSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICODSE.2018.8705844","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Shoulder injury is a joint dysfunction that often occurs due to training or other activities that use hand as a support. Technology development such as motion tracking that can record movements becomes media that can be implemented in the rehabilitation process. An implementation that can be used to detect motion is by utilizing Microsoft Kinect. In this paper, we conducted research to utilize Kinect in an effort to assist the rehabilitation process, which can perform on the development of the players. We use several methods to predict and manage each level of the game, namely Exponential Smoothing and Kalman Filter. The results showed that the prediction with Kalman Filter was 87.59%, and the Exponential Smoothing method had an accuracy of 91.01%.