Flow adaptation in serious games for health

Tomás Alves, S. Gama, Francisco S. Melo
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引用次数: 15

Abstract

This work studies the relevance of flow in gameplay adaptability and how it may offer a better gaming experience, since it provides a better enjoyment of an activity. We developed a first-person shooter video game that adapts its in-game difficulty and environmental settings based on a representation of the mental state of the user to keep a balance between the skills of the player and the challenge of the game. The mental state of the player is measured with their physiological signals, namely the heart rate and the beta band of the brainwaves, and we distinguish the mental state of the player with an accuracy of 87%. We also conducted an evaluation using self-perceived flow and in-game scores as metrics to compare the mental state-based adaptability with a performance-based version. Results show that the latter provided a better gaming experience, suggesting that further research is needed to fully understand the relation of flow and gameplay on FPS games.
严肃游戏中的健康流适应
这项工作研究了流与游戏适应性的相关性,以及它如何提供更好的游戏体验,因为它提供了更好的活动乐趣。我们开发了一款第一人称射击电子游戏,它根据用户的心理状态调整游戏内部难度和环境设置,以保持玩家技能和游戏挑战之间的平衡。玩家的精神状态是通过他们的生理信号,即心率和脑电波的β带来测量的,我们区分玩家的精神状态的准确率为87%。我们还使用自我感知流和游戏内得分作为指标进行评估,将基于心理状态的适应性与基于表现的适应性进行比较。结果表明后者提供了更好的游戏体验,这表明需要进一步研究以充分理解FPS游戏中的流和玩法之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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