An approach to rapid prototyping of large multi-agent systems

W. Vasconcelos, C. Sierra, M. Esteva
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引用次数: 17

Abstract

Engineering individual components of a multi-agent system and their interactions is a complex and error-prone task in urgent need of methods and tools. Prototyping is a valuable technique to help software engineers explore the design space while gaining insight and a "feel" for the dynamics of the system; prototyping also allows engineers to learn more about the relationships among design features and the desired computational behaviour. In this paper we describe an approach to building prototypes of large multi-agent systems with which we can experiment and analyse results. We have implemented an environment embodying our approach. This environment is supported by a distributed platform that helps us achieve controlled simulations.
大型多智能体系统的快速原型设计方法
设计多智能体系统的单个组件及其相互作用是一项复杂且容易出错的任务,迫切需要方法和工具。原型设计是一种有价值的技术,可以帮助软件工程师探索设计空间,同时获得对系统动态的洞察力和“感觉”;原型设计还允许工程师更多地了解设计特征和期望的计算行为之间的关系。在本文中,我们描述了一种构建大型多智能体系统原型的方法,我们可以用它来实验和分析结果。我们已经实现了一个体现我们方法的环境。这个环境由一个分布式平台支持,帮助我们实现可控的模拟。
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