Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence

Philipp Ladwig, Alexander Pech, R. Dörner, C. Geiger
{"title":"Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence","authors":"Philipp Ladwig, Alexander Pech, R. Dörner, C. Geiger","doi":"10.1109/AIVR50618.2020.00025","DOIUrl":null,"url":null,"abstract":"Face-to-face conversation in Virtual Reality (VR) is a challenge when participants wear head-mounted displays (HMD). A significant portion of a participant’s face is hidden and facial expressions are difficult to perceive. Past research has shown that high-fidelity face reconstruction with personal avatars in VR is possible under laboratory conditions with high-cost hardware. In this paper, we propose one of the first low-cost systems for this task which uses only open source, free software and affordable hardware. Our approach is to track the user’s face underneath the HMD utilizing a Convolutional Neural Network (CNN) and generate corresponding expressions with Generative Adversarial Networks (GAN) for producing RGBD images of the person’s face. We use commodity hardware with low-cost extensions such as 3Dprinted mounts and miniature cameras. Our approach learns end-to-end without manual intervention, runs in real time, and can be trained and executed on an ordinary gaming computer. We report evaluation results showing that our low-cost system does not achieve the same fidelity of research prototypes using high-end hardware and closed source software, but it is capable of creating individual facial avatars with personspecific characteristics in movements and expressions.","PeriodicalId":348199,"journal":{"name":"2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIVR50618.2020.00025","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Face-to-face conversation in Virtual Reality (VR) is a challenge when participants wear head-mounted displays (HMD). A significant portion of a participant’s face is hidden and facial expressions are difficult to perceive. Past research has shown that high-fidelity face reconstruction with personal avatars in VR is possible under laboratory conditions with high-cost hardware. In this paper, we propose one of the first low-cost systems for this task which uses only open source, free software and affordable hardware. Our approach is to track the user’s face underneath the HMD utilizing a Convolutional Neural Network (CNN) and generate corresponding expressions with Generative Adversarial Networks (GAN) for producing RGBD images of the person’s face. We use commodity hardware with low-cost extensions such as 3Dprinted mounts and miniature cameras. Our approach learns end-to-end without manual intervention, runs in real time, and can be trained and executed on an ordinary gaming computer. We report evaluation results showing that our low-cost system does not achieve the same fidelity of research prototypes using high-end hardware and closed source software, but it is capable of creating individual facial avatars with personspecific characteristics in movements and expressions.
揭露通信伙伴:在基于vr的远程呈现中数字移除头戴式显示器的低成本人工智能解决方案
当参与者戴着头戴式显示器(HMD)时,虚拟现实(VR)中的面对面对话是一个挑战。参与者脸部的很大一部分被隐藏起来,面部表情很难被察觉。过去的研究表明,在实验室条件下,使用高成本的硬件,在VR中使用个人头像进行高保真人脸重建是可能的。在本文中,我们为这项任务提出了第一个低成本系统之一,它只使用开源,免费软件和负担得起的硬件。我们的方法是利用卷积神经网络(CNN)在HMD下跟踪用户的面部,并使用生成对抗网络(GAN)生成相应的表情,以生成人脸的RGBD图像。我们使用具有低成本扩展的商品硬件,如3d打印支架和微型相机。我们的方法是端到端学习,无需人工干预,实时运行,可以在普通游戏计算机上进行训练和执行。我们报告的评估结果显示,我们的低成本系统无法达到使用高端硬件和闭源软件的研究原型的相同保真度,但它能够创建具有个人运动和表情特征的个人面部化身。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信