{"title":"Evidence-Based Virtual Reality Use for Mental Health Conditions","authors":"Jagrika Bajaj, Aparna Sahu","doi":"10.4018/978-1-7998-8371-5.ch011","DOIUrl":null,"url":null,"abstract":"The advancements in immersive technologies have impacted various sectors, with mental healthcare being one of them. The subsequent interaction between immersive technologies, particularly virtual reality and mental health, has created interesting effects that call for a closer look. This chapter intends to provide a comprehensive picture of mental health conditions, namely anxiety and related disorders, post-traumatic stress disorder, and major depressive disorder, as tackled by VR-based therapy. The focus is on its effectiveness and how the results compare to the traditional modes of treatment in terms of efficacy. The impact of user experience towards this approach of intervention and the importance of ethical consideration when VR intersects with the field of mental health are addressed.","PeriodicalId":129372,"journal":{"name":"Emerging Advancements for Virtual and Augmented Reality in Healthcare","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Emerging Advancements for Virtual and Augmented Reality in Healthcare","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-7998-8371-5.ch011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The advancements in immersive technologies have impacted various sectors, with mental healthcare being one of them. The subsequent interaction between immersive technologies, particularly virtual reality and mental health, has created interesting effects that call for a closer look. This chapter intends to provide a comprehensive picture of mental health conditions, namely anxiety and related disorders, post-traumatic stress disorder, and major depressive disorder, as tackled by VR-based therapy. The focus is on its effectiveness and how the results compare to the traditional modes of treatment in terms of efficacy. The impact of user experience towards this approach of intervention and the importance of ethical consideration when VR intersects with the field of mental health are addressed.