Simone Tognetti, Maurizio Garbarino, Andrea Tommaso Bonanno, M. Matteucci, Andrea Bonarini
{"title":"Enjoyment recognition from physiological data in a car racing game","authors":"Simone Tognetti, Maurizio Garbarino, Andrea Tommaso Bonanno, M. Matteucci, Andrea Bonarini","doi":"10.1145/1877826.1877830","DOIUrl":null,"url":null,"abstract":"In this paper we present a case study on The Open Racing Car Simulator (TORCS) video game with the aim of developing a classifier to recognize user enjoyment from physiological signals. Three classes of enjoyment, derived from pairwise comparison of different races, are considered for classification; impact of artifact reduction, normalization and feature selection is studied; results from a protocol involving 75 gamers are discussed. The best model, obtained by taking into account a subset of features derived from physiological signals (selected by a genetic algorithm), is able to correctly classify 3 levels of enjoyment with a correct classification rate of 57%.","PeriodicalId":433717,"journal":{"name":"AFFINE '10","volume":"51 4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"36","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"AFFINE '10","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1877826.1877830","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 36
Abstract
In this paper we present a case study on The Open Racing Car Simulator (TORCS) video game with the aim of developing a classifier to recognize user enjoyment from physiological signals. Three classes of enjoyment, derived from pairwise comparison of different races, are considered for classification; impact of artifact reduction, normalization and feature selection is studied; results from a protocol involving 75 gamers are discussed. The best model, obtained by taking into account a subset of features derived from physiological signals (selected by a genetic algorithm), is able to correctly classify 3 levels of enjoyment with a correct classification rate of 57%.
本文以开放赛车模拟器(The Open Racing Car Simulator, TORCS)视频游戏为例,目的是开发一种从生理信号中识别用户乐趣的分类器。从不同种族的两两比较中得出的三种享受被认为是可以分类的;研究了伪影减少、归一化和特征选择的影响;讨论了涉及75个游戏玩家的协议的结果。通过考虑生理信号衍生的特征子集(由遗传算法选择)获得的最佳模型能够以57%的正确分类率正确分类3个级别的享受。