{"title":"A Virtual and Interactive Light-Art-Like Representation of Human Silhouette","authors":"Momoko Tsuchiya, T. Itoh, Michael Neff, Yuhan Liu","doi":"10.1109/CW.2019.00078","DOIUrl":null,"url":null,"abstract":"Light art represents various objects by a light stroke drawn in the air. It takes about 10 to 30 seconds to create a light art picture. We could create a light art movie by binding a set of pictures; however, it is a time-consuming task because we need a large number of frames to create a movie and difficult because a person would need to author a sequence of temporally consistent frames. To solve this problem, we are developing a virtual and interactive light-art-like system. This system extracts edges of human bodies from depth information and then applies a point-to-curve algorithm to mimic hand-drawn figures. Finally, the system applies neon-like drawing and a visual effect on the figures and displays them in real-time. This paper also introduces our artwork produced with this system, and a user evaluation that shows that the artwork conveyed happiness and excitement to the audience.","PeriodicalId":117409,"journal":{"name":"2019 International Conference on Cyberworlds (CW)","volume":"344 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Cyberworlds (CW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2019.00078","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Light art represents various objects by a light stroke drawn in the air. It takes about 10 to 30 seconds to create a light art picture. We could create a light art movie by binding a set of pictures; however, it is a time-consuming task because we need a large number of frames to create a movie and difficult because a person would need to author a sequence of temporally consistent frames. To solve this problem, we are developing a virtual and interactive light-art-like system. This system extracts edges of human bodies from depth information and then applies a point-to-curve algorithm to mimic hand-drawn figures. Finally, the system applies neon-like drawing and a visual effect on the figures and displays them in real-time. This paper also introduces our artwork produced with this system, and a user evaluation that shows that the artwork conveyed happiness and excitement to the audience.