Continuous discrete-event simulation of a continuous-media server I/O subsystem

M. Weeks, C. Bailey, R. Sotudeh
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引用次数: 1

Abstract

When designing computer systems, simulation tools are used to imitate a real or proposed system. Complex, dynamic systems can be simulated without the cost and time constraints involved with real systems. Experimentation with the simulation enables the system characteristics to be rapidly explored and system performance data to be generated, so encouraging modification to improve performance. This paper details the experiences encountered when designing and building a proprietary continuous discrete-event object-oriented simulation in order to further investigate the performance of a proposed continuous-media server I/O subsystem. Previous investigations of the proposed architecture have been based upon mathematical models in order to calculate comparative performance. However such static models do not take into account the dynamic properties of a system. A simulation tool was therefore built in order to assess quality of service under high system load conditions. The resulting simulation rapidly produced more realistic performance figures, in addition to providing a flexible simulator infrastructure for other unrelated projects.
连续介质服务器I/O子系统的连续离散事件仿真
当设计计算机系统时,仿真工具被用来模拟一个真实的或拟议的系统。复杂的动态系统可以在没有成本和时间限制的情况下进行模拟。通过仿真实验可以快速探索系统特性并生成系统性能数据,从而鼓励修改以提高性能。本文详细介绍了在设计和构建专有的连续离散事件面向对象模拟时遇到的经验,以便进一步研究所提出的连续媒体服务器I/O子系统的性能。先前对所提出的体系结构的研究是基于数学模型来计算比较性能的。然而,这种静态模型没有考虑到系统的动态特性。因此,为了评估高系统负载条件下的服务质量,建立了一个仿真工具。除了为其他不相关的项目提供灵活的模拟器基础设施之外,所产生的仿真结果很快产生了更真实的性能数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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