Software design for implementation of the Selectively Reliable Multicast Protocol

Babu Shanmugam, J. Pullen
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引用次数: 2

Abstract

The Selectively Reliable Multicast transport Protocol (SRMP) supports a mix of reliable and best-effort multicast by taking advantage of the specific requirements of distributed virtual simulation. It serves as the transport layer of a protocol stack with Internet Protocol multicast, and has been demonstrated to support distributed simulation with significantly lower demands on the network than that generated by use of multiple TCP connections. We address the iterative design and prototyping process used to develop the current implementation of SRMP. We begin with a review of the principles involved in SRMP. We then focus on two major aspects of the SRMP implementation software design, inter-process communication and process concurrency (threading), which were developed using an iterative or spiral development model. The earliest prototypes we developed showed disappointingly poor performance. Inter-process communication went through three distinct iterations before arriving at an efficient implementation; threading required two iterations for the basic SRMP functionality, and a third for implementation of heartbeats and bundling. We describe how the iterative development process has produced an efficient and effective implementation, and can be expected to yield similar results with ongoing enhancements to SRMP.
选择性可靠组播协议实现的软件设计
选择性可靠组播传输协议(SRMP)通过利用分布式虚拟仿真的特定需求来支持可靠和尽力而为的组播混合。它作为Internet协议组播协议栈的传输层,并已被证明支持分布式仿真,其对网络的需求明显低于使用多个TCP连接产生的需求。我们讨论了用于开发当前SRMP实现的迭代设计和原型制作过程。我们首先回顾SRMP所涉及的原则。然后,我们将重点放在SRMP实现软件设计的两个主要方面,即进程间通信和进程并发(线程),这是使用迭代或螺旋开发模型开发的。我们最早开发的原型机表现出令人失望的糟糕性能。进程间通信在达到有效的实现之前经历了三个不同的迭代;线程化需要两次迭代来实现基本的SRMP功能,第三次迭代来实现心跳和绑定。我们描述了迭代开发过程如何产生高效和有效的实现,并且可以期望通过对SRMP的持续增强产生类似的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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