Multi-Criteria Decision-Making: The Intersection of Search, Preference Tradeoff, and Interaction Visualization Processes

P. Bonissone
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引用次数: 4

Abstract

Summary form only given. The goal of the First IEEE Symposium of Computational Intelligence in Multicriteria Decision Making (MCDM 2007) is to provide a common forum for three scientific communities that have addressed different aspects of the MCDM problem and provided complementary approaches to its solution. The first approach is the search process over the space of possible solutions. We must perform efficient searches in multi- (or sometimes many-) dimensional spaces to identify the non-dominated solutions that compose the Pareto set. This search is driven by the solution evaluations, which might be probabilistic, stochastic, or imprecise, rather than deterministic. The second approach is the preference tradeoff process. We need to elicit, represent, evaluate, and aggregate the decision-maker's preferences to select a single solution (or a small subset of solutions) from the Pareto set. These preferences may be ill defined, and state or time-dependent rather than constant values. The aggregation mechanism may be as simple as a linear combination or as complex as a knowledge-driven model. The third approach is the interactive visualization process, which enables progressive decisions. We often want to embed the decision-maker in the solution refinement and selection loop. To this end, we need to show the impacts that intermediate tradeoffs in one sub-space could have in the other ones, while allowing him/her to retract or modify any intermediate steps to strike appropriate tradeoff balances. Given this perspective, we believe that MCDM resides in the intersections of these approaches
多准则决策:搜索、偏好权衡和交互可视化过程的交集
只提供摘要形式。首届IEEE多准则决策中的计算智能研讨会(MCDM 2007)的目标是为三个科学团体提供一个共同的论坛,这些团体已经解决了MCDM问题的不同方面,并提供了解决方案的互补方法。第一种方法是在可能解的空间上搜索过程。我们必须在多维(有时是多维)空间中执行有效的搜索,以识别构成帕累托集的非支配解。这种搜索是由解决方案评估驱动的,这些评估可能是概率的、随机的或不精确的,而不是确定的。第二种方法是偏好权衡过程。我们需要引出、表示、评估和汇总决策者的偏好,以便从Pareto集合中选择一个解决方案(或解决方案的一个小子集)。这些首选项可能定义不清,并且依赖于状态或时间,而不是恒定值。聚合机制可以像线性组合一样简单,也可以像知识驱动模型一样复杂。第三种方法是交互式可视化过程,它支持渐进式决策。我们经常希望将决策者嵌入到解决方案细化和选择循环中。为此,我们需要显示一个子空间中的中间权衡可能对其他子空间产生的影响,同时允许他/她撤销或修改任何中间步骤以达到适当的权衡平衡。从这个角度来看,我们认为MCDM存在于这些方法的交叉点
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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