Accessible Mobile Rehabilitation Games for Special User Groups

S. Merilampi, A. Koivisto, A. Sirkka
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引用次数: 0

Abstract

This chapter presents viewpoints of 104 users upon trials on four mobile games which combine cognitive stimulation and physical exercise in rehabilitation. The first game requires users to control by tilting a mobile phone embedded in a balance board; the second game can be controlled by tilting the tablet computer; the third game is a modified version of Trail Making Test A—a memory test that can be played by tapping figures on the screen of tablet computer; and the fourth game is an activation game with a special controller, dedicated for people with severe physical limitations. Users welcomed the use of games as self-rehabilitation tools that can be adjusted according to personal skills and limitations. The games not only gave them meaningful activities, but also saved time and efforts of professional care takers who might be unable to socialize frequently with clients.
无障碍移动康复游戏为特殊用户群体
本章介绍了104名用户在四款结合认知刺激和身体锻炼的康复手机游戏上的实验观点。第一款游戏要求用户通过倾斜嵌入平衡板的手机进行控制;第二个游戏可以通过倾斜平板电脑来控制;第三个游戏是《造径测试》的修改版——一种通过敲击平板电脑屏幕上的数字来进行的记忆测试;第四个游戏是一个带有特殊控制器的激活游戏,专门为身体有严重限制的人设计。用户欢迎使用游戏作为自我康复工具,可以根据个人技能和限制进行调整。这些游戏不仅给他们提供了有意义的活动,还节省了专业护理人员的时间和精力,因为他们可能无法经常与客户交往。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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