Inclusion of Green-themed Serious Games based on Emerging Technologies into Non-green-themed Higher Education Courses

Iva Zekić, Jurica Babic, Ivana Slošić
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Abstract

This paper explores the inclusion of serious games focused on sustainability topics in courses primarily focused on non-green topics to promote green education. Using mixed-method research, including interviews with lecturers and teaching assistants, and a student questionnaire, we identified 19 modalities (i.e., strategies for inclusion of serious games) and grouped them into seven categories. While the interest in this teaching innovation exists, potential difficulties were also identified. The findings will be used to develop multilingual green-themed serious games and incorporate them into non-environmental courses to promote sustainable education. Overall, this study aims to contribute to a more sustainable society and better education for all learners.
基于新兴技术的绿色主题严肃游戏融入非绿色主题高等教育课程
本文探讨了在主要关注非绿色主题的课程中加入关注可持续主题的严肃游戏,以促进绿色教育。使用混合方法研究,包括对讲师和助教的采访,以及学生问卷调查,我们确定了19种模式(即包含严肃游戏的策略),并将它们分为7类。虽然对这种教学创新的兴趣存在,但也发现了潜在的困难。研究结果将用于开发多语言绿色主题严肃游戏,并将其纳入非环境课程,以促进可持续教育。总的来说,这项研究旨在为所有学习者提供一个更可持续的社会和更好的教育。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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