The concept of automatic creation tool for computer game scenario prototype

G. F. Sahibgareeva, V. Kugurakova
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引用次数: 2

Abstract

The experience of game studios shows that classical methodologies of software development are poorly implemented in video game development because of the interactive component of this area, related to the correct creation of feedback between the game and the user. In addition, video game development involves a large number of developers from different areas, whose activities must be coordinated in the project. Despite these differences, video games, like any other developed software, need a development team organization process. In this article we reviewed traditional software development methodologies, as well as modifications specializing specifically in video game development. The most popular methodologies were compared and the quality of their implementation in video game development studios was determined.
计算机游戏场景原型自动创建工具的概念
游戏工作室的经验表明,经典的软件开发方法在电子游戏开发中执行得很差,因为这一领域的互动成分与游戏和用户之间反馈的正确创造有关。此外,电子游戏开发涉及大量来自不同领域的开发者,他们的活动必须在项目中协调一致。尽管存在这些差异,但电子游戏和其他已开发软件一样,需要一个开发团队组织过程。在本文中,我们回顾了传统的软件开发方法,以及专门针对电子游戏开发的修改方法。我们比较了最流行的方法,并确定了它们在电子游戏开发工作室中的执行质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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