On adaptive live streaming in mobile cloud computing environments with D2D cooperation

Geng Xi, Xiaoyi Zhang, Kaiming Qu
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引用次数: 6

Abstract

The gap between the traffic demand and the link capacity, along with time-varying link conditions, results in poor service quality of video streaming services over the mobile networks. Leveraging the mobile cloud computing and wireless Device to Device (D2D) technology, we propose and discuss a framework to improve the quality of video services in a special scenario that adjacent mobile devices desire to synchronously receive a live content stream. Traditionally, these devices are competitors to the expensive and variation server to device interfaces, even they request for the same live stream. The proposed cloud-based live stream server will improve the Dynamic Adaptive streaming over HTTP (DASH) service by computing and transcoding the original stream segment according to the accumulated bandwidth of the devices' group, then divide the trans-coded stream segment into fragments for each device to fetch. After the devices received the fragments, every device can get the whole segment by exchanging the fragments through the free short-range D2D interface. This mechanism could provide higher resolution live streaming with less expense by the cooperation among adjacent mobile devices. The Quality of Experience (QoE) and network utilization will also be improved. We present the scheme in details and our implementation on Android smart-phones to testify the performance.
基于D2D协同的移动云计算环境下的自适应直播研究
由于流量需求与链路容量之间存在差距,且链路条件时变,导致移动网络视频流业务的服务质量较差。利用移动云计算和无线设备到设备(D2D)技术,我们提出并讨论了一个框架,用于在相邻移动设备希望同步接收实时内容流的特殊场景中提高视频服务的质量。传统上,这些设备是昂贵且多变的服务器到设备接口的竞争对手,即使它们请求相同的实时流。本文提出的基于云的实时流服务器将改进动态自适应流over HTTP (Dynamic Adaptive streaming over HTTP, DASH)服务,根据设备组的累计带宽对原始流段进行计算和转码,然后将转码后的流段分成片段供每个设备提取。各设备接收到分片后,通过免费的近距离D2D接口交换分片,可以得到整个分片。该机制可以通过相邻移动设备之间的协作,以更低的成本提供更高分辨率的直播。体验质量(QoE)和网络利用率也将得到提高。详细介绍了该方案,并在Android智能手机上进行了实现,以验证其性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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